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Paper Mario 2 Slot Machine


The Pianta Parlor is a casino in Rogueport in the game Paper Mario: The Thousand-Year Door. Mario can come here to play minigames for pianta tokens, which can be exchanged for items and badges. There are slot machines as well as four minigames to play, and each of the minigames use the four different curses Mario receives from the Black Chest Demons. The slot machines are initially there, but Mario must complete certain troubles to receive cards to play the other games. Beginning in Chapter 6, Don Pianta will hang out at the Parlor.

To play a slot machine, Mario must deposit one pianta token. The slots will then spin. If Mario matches three of a kind, he will get more pianta tokens. Three Don Piantas give him three pianta tokens; three Stars give him fifteen pianta tokens, and three 7s gives him one hundred pianta tokens. The chance of matching three pianta tokens when rolling randomly is 15.625%; matching three Stars is 3.516%; matching three 7s is .195%. Despite these odds, a player playing randomly will still win an average of approximately 120 pianta tokens across 100 plays (meaning they will profit 20 pianta tokens as it costs 1 pianta token to play each time).(1)

Games(edit)

Plane Game(edit)

The Plane Game

The Special Card is needed to play this game. In the Plane Game, Mario must fly down from a high platform and try to get as far as possible. The farther Mario goes, the more pianta tokens he will win. There are also several spots to multiply the amount won, but there are also spots that subtract the number of pianta tokens Mario will receive. Some pianta tokens float in random spots in the air.

Paper Game(edit)

The player must have the Silver Card to play this game. In the Paper Game, Mario and a massive crowd of different species must race towards a finish line. Mario is not timed, but he still needs to get in first to the finish line. Large fans blow against Mario and the crowd, and if Mario is not careful the wind can push him into a pit. This causes him to ‘retire’ and forfeit any pianta tokens he might have earned, but if he turns paper-thin, the air will just pass by. However, moving in Paper Mode makes him run slower. Luigi, Koopie Koo, and Wonky have a cameo appearance in the race. If the player comes in first place, they will get 20 tokens (earning ten tokens as it costs ten tokens to play).

Tube Game(edit)

The Tube Game

The player must have the Gold Card to play this game. In the Tube Game, Mario is in tube form and has to move as fast as possible around barriers and obstacles on a track with no rails to get to the finish. Turning is a problem and since there are no rails, it is easy to fall off and lose precious time. Pianta tokens are scattered through this stage. A technical bonus is given if Mario does not fall off the stage.

Boat Game(edit)

The player needs a Platinum Card to play this game. In the Boat Game, Mario is in boat mode and he must sail between floating barrels and whirlpools to make it to the finish. There are also pianta tokens scattered through the stage. He is timed and this game can be considered difficult. A technical bonus is given if Mario does not hit any whirlpools.

Shop(edit)

Mario can use pianta tokens converted from the Don Pianta machines or from winning the minigames to trade for prizes. Getting membership cards unlocks new prizes.

ItemPrice
Initial Prizes
Cake Mix6 pianta tokens
Super Shroom10 pianta tokens
Maple Syrup14 pianta tokens
Super Appeal Badge34 pianta tokens
Special Card
Power Jump Badge34 pianta tokens
Refund Badge34 pianta tokens
FP Plus Badge100 pianta tokens
HP Plus Badge100 pianta tokens
Silver Card
Power Smash Badge34 pianta tokens
Multibounce Badge50 pianta tokens
HP Plus P Badge200 pianta tokens
Gold Bar x3234 pianta tokens
Gold Card
Power Rush Badge34 pianta tokens
Power Rush P Badge34 pianta tokens
Hammer Throw Badge50 pianta tokens
Tornado Jump Badge67 pianta tokens
Platinum Card
Quake Hammer Badge67 pianta tokens
Jammin’ Jelly67 pianta tokens
Ultra Shroom67 pianta tokens
Money Money Badge234 pianta tokens

Names in other languages(edit)

LanguageNameMeaning
Japaneseモンテゲーム
Monte Gēmu
Pianta Game
SpanishJuegos ForestaForesta come from the Pianta’ Spanish name: Forestano.
FrenchCasino PianteonePianteone is Don Pianta’s french name
GermanPalma-CasinoFrom Pianta’s German name
ItalianCasino MalapalmaFrom Pianta’s Italian name

Trivia(edit)

  • Lahla is a Boo working at the desk behind some bars; Mario can slip through the bars to find out info about her if he gets a high score in the minigames.
  • An old original Game Boy appears near the door and shows the high scores for the various games.
  • The Pianta Changer was added to the Parlor five years before the events of this game, as shown in the first issue of the RDM.
    • The same issue states that the Pianta Parlor was temporarily shut down as a result of Goomfrey beating up the Pianta Exchanger. The robot later commented that it did not feel pain as it was a machine.
  • The Pianta Parlor is referenced in Super Paper Mario, where the Catch Card for Lakitu states that its character throws Spinies like 'coins at a Pianta Parlor’. This reference implies that there are multiple Pianta Parlors.

References(edit)

  1. ^Conjecture (August 16, 2019). How to Beat the Slot Machine in 'Paper Mario: The Thousand Year Door’. YouTube. Retrieved September 5, 2019.
Paper Mario: The Thousand-Year Door
Main CharactersAdmiral Bobbery • Flurrie • Goombella • Koops • Mario • Yoshi • Ms. Mowz • Princess Peach • Vivian
SpeciesBub-ulb • Bumpty • Business Bro • Craw • Crow • Doogan • Duplighost • Glitz Pit Security • Human • Jabbi • Little Mouser • Luff • Nibbles • Para-bomb • Pianta • Pig • Puni • Ratooey • Smorg • Toad • Twilighter • Yoshi
ChaptersPrologue • Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • Chapter 5 • Chapter 6 • Chapter 7 • Chapter 8
Crystal StarsDiamond Star • Emerald Star • Gold Star • Ruby Star • Sapphire Star • Garnet Star • Crystal Star
BossesArmored Harriers • Beldam • Blooper • Bowser • Dark Bones • Doopliss • Gloomtail • Gold Fuzzy • Grodus X • Kammy Koopa • Lord Crump • Marilyn • Rawk Hawk • Red Bones • Shadow Sirens • Sir Grodus • Vivian
Chapter BossesCortez • Doopliss • Hooktail • Macho Grubba • Magnus von Grapple • Magnus von Grapple 2.0 • Shadow Queen • Smorg
Optional BossesAtomic Boo • Bonetail • Gus
Minor CharactersArfur • Audience • Bandy Andy • Billy • Black Chest Demon • Blooey • Bob • Bob-omb Squad • Bobolink • Bomberto • Bootler • Bub • Bub-ulber • Businessman • Charlieton • Chef Shimi • Chestnut King • Chet Rippo • Chomp Country • Cleftor • Cranberry • Craw-Daddy • Creepy Steeple Boo • Darkly • Dazzle • Dead Bones • Destructors • Doe T. • Don Pianta • Dupree • Eddy the Mask • Eve • Excess Express conductor • Excess Express engineer • Excess Express waitress • Fahr Outpost mayor • Flavio • Flo • Francesca • Frankie • Fred • Fuzz • Garf • General White • Ghost T. • Gloomer • Gob • Goldbob • Goom Goom • Goomba Bros. • Goomez • Goomfrey • Goomther • Goose • Grifty • Grubba • Hamma, Bamma, and Flare • Hamma Jamma • Hamma Jamma’s father • Hamma Jamma’s grandfather • Hand-It-Overs • Hayzee • Heff T. • Herb T. • Hizza • Ishnail • Jabble • Jerry • Johnson • Jolene • Kolorado’s father • Koopie Koo • Koopley • Koopook • KP Koopas • KP Pete • Kroop • Lady Bow • Lahla • Laki • Larson • Lucky • Luigi • Lumpy • Magikoopa Masters • Maitre Delish • Master Crash • Mayor Dour • McGoomba • Merlee • Merlon • Merluvlee • Maude • Mind-Bogglers • Minister Crepe • Mousimilian • Mover • Mr. Hoggle • Niff T. • Nob • Old Man Skoo • Pa-Patch • Parakarry • Parrot • Peeka • Pennington • Petuni • Pianta Syndicate • Pierre • Pine T. Jr. • Pine T. Sr. • Plenn T. • Podler • Podley • Poker Faces • Pokey Triplets • Porter • Prince Mush • Princess Eclair • Professor Frankly • Pungent • Pungry • Punio • Puniper • Puni elder • Punk Rocks • Rob • Robbo Gang • Rocko • Ronnie • Scarlette • Screamy • Shellshock • Shellshockers • Sir Swoop • Spike Storm • Spiky Joe • Stewart • Swindell • Swob • Sylvia • TEC-XX • The Koopinator • Thriff T. • Tiny Spinies • Toadette • Toadia • Toadsworth • Toce T. • Tony • Toodles • Torque • Traveling Sisters 3 • Vinny • Whacka • Wings of Night • Wonky • Zess T. • Zip Toad
EnemiesAmazy Dayzee • Arantula • B. Bill Blaster • Badge Bandit • Bandit • Bald Cleft • Big Bandit • Bill Blaster • Blooper • Bob-omb • Bob-ulk • Bombshell Bill • Boo • Boomerang Bro • Bristle • Bulky Bob-omb • Bullet Bill • Buzzy Beetle • Chain-Chomp • Cleft • Crazee Dayzee • Dark Boo • Dark Bristle • Dark Craw • Dark Koopa • Dark Koopatrol • Dark Lakitu • Dark Paratroopa • Dark Puff • Dark Wizzerd • Dry Bones • Dull Bones • Elite Wizzerd • Elite X-Naut • Ember • Fire bar • Fire Bro • Flower Fuzzy • Frost Piranha • Fuzzy • Fuzzy Horde • Gloomba • Goomba • Green Fuzzy • Green Magikoopa • Hammer Bro • Hyper Bald Cleft • Hyper Cleft • Hyper Goomba • Hyper Paragoomba • Hyper Spiky Goomba • Ice Puff • Iron Cleft • Koopa Troopa • Koopatrol • KP Koopa • KP Paratroopa • Lakitu • Lava Bubble • Magikoopa • Mini-X-Yux • Mini-Yux • Mini-Z-Yux • Moon Cleft • Pale Piranha • Parabuzzy • Paragloomba • Paragoomba • Paratroopa • Phantom Ember • Pider • Piranha Plant • Poison Pokey • Poison Puff • Pokey • Putrid Piranha • Red Chomp • Red Magikoopa • Red Spike Top • Ruff Puff • Shady Koopa • Shady Paratroopa • Sky-Blue Spiny • Spania • Spike Top • Spiky Gloomba • Spiky Goomba • Spiky Parabuzzy • Spinia • Spiny • Spunia • Swampire • Swooper • Swoopula • White Magikoopa • Wizzerd • X-Fist • X-Naut • X-Naut PhD • X-Punch • X-Yux • Yux • Z-Yux
LocationsBoggly Woods • Broadshroom • Circuit Break Island • Creepy Steeple • Deepdown Depot • Excess Express • Fahr Outpost • Flurrie’s House • Fresh Juice Shop • Glitz Pit • Glitzville • Goomstar Temple • Great Tree • Grimble Forest • Hatesong Tower • Herb T.’s place • Hooktail Castle • Hot Dog Stand • Inn • Item Shop • Jazzafrazz Town • Keelhaul Key • Keelhaul Galleria • Lovely Howz of Badges • Mario Bros.’ House • Moon • Netherworld • Niff T.’s shop • Northwinds Mart • Palace of Shadow • Petalburg • Petal Meadows • Pianta Parlor • Pirate’s Grotto • Pit of 100 Trials • Podley’s Place • Plumpbelly Village • Poshley Heights • Poshley Sanctum • Pudding Continent • Pungent’s Great Tree Shop • Rapturous Ruins • Riddle Tower • Riverside Station • Rogueport • Rogueport Sewers • Rumblebump Volcano • Sales Stall • Shhwonk Fortress • Souvenir shop • Strudel Continent • Toad Bros. Bazaar • Trouble Center • Twilight Shop • Twilight Town • Twilight Trail • Waffle Kingdom • Westside Goods • X-Naut Fortress
MovesAction command • Appeal • Art Attack • Boat Mode • Bob-ombast • Body Slam • Bomb • Bomb Squad • Charge • Clock Out • Dodgy Fog • Earth Tremor • Fiery Jinx • First Strike • Flee • Gale Force • Ground Pound • Guard • Gulp • Headbonk • Hold Fast • Infatuate • Jump • Kiss Thief • Lip Lock • Love Slap • Mini-Egg • Multibonk • Plane Mode • Power Lift • Power Shell • Rally Wink • Shade Fist • Shell Shield • Shell Slam • Shell Toss • Showstopper • Smooch • Spin Hammer • Spring Jump • Stampede • Stylish move • Superguard • Supernova • Sweet Feast • Sweet Treat • Tattle • Tease • Veil
ObjectsBadge • Black chest • Black Skull • Blimp • Blue pipe • Brick block • Candy Pop • Chomp Rock • Coin block • Coral • Crystal Ball • Elevator • Flagpole • Grande Boom • Heart • Hidden block • Koopa Clown Car • Meat • Metal block • Pianta token • Power-draining machine • Recovery Block • S.S. Flavion • Save Block • Shine Block • Star Piece • Stone block • Stone keys • Switch • Teleporter • The Thousand-Year Door • Treasure chest • X-Ship • Yellow block
Stats/StatusesAllergic • Badge Point • Burn • Charged • Confused • Danger • Defense • DEF-Up • Dizzy • Dodgy • Electrified • Fast • Flower Point • Frozen • Heart Point • Huge • Immobilized • Invisible • Payback • Peril • Poison • Power • POW-Down • POW-Up • Prohibited Command • Regeneration • Sleep • Slow • Soft • Star Point • Star Power • Tiny
Miscellaneous65th Super Fun Quirk Quiz • 66th Annual Quirk Quiz • Badges • Bestiary • Boom-bassa-boom Festival • Bingo! • E-mails • Enemy formations • Foppish Gourmet Weekly • Gallery • Glitches • Goldbobbington’s • Happy Lucky Lottery • Hidden Block locations • Koopa Troop • Level up • Luigi Fan Club • Jazzafrazz Town Drama Slam • Mist • Mushroom Ball • On Golden Toad 2 • Pre-release and unused content • Quotes • Recipe • Rogueport Direct Mail Service • Rogueport Restoration Committee • Selling prices • Shine Sprites • Shops • Staff • Star Pieces • Star Point amounts • Stump Petuni • The Toad Warrior • University of Goom • X-Nauts
Retrieved from 'https://www.mariowiki.com/index.php?title=Pianta_Parlor&oldid=3066966’

For Paper Mario: The Thousand-Year Door on the GameCube, a GameFAQs message board topic titled 'The Pianta Slots Trick’.

In this video, we look at Paper Mario: TTYD Pianta Parlor slots and how to DOMINATE them! Discord server: Where I am often. Head right to see a Slot Machine. Depending on what you roll, either Coins or Shy Guys will pop out of the Slot Machine. Fiddle with the Slot Machine if you want, then continue right. Beat the party of three Spy Guys and a Medi Guy, then enter the area with the moving blocks to your right.

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This page details one or more prototype versions of Super Mario Bros. 2 (NES).

Download Super Mario Bros. 2 (Prototype)
File:Super Mario Bros. 2 (USA) (Prototype).nes (128 KB) (info)

A prototype of the international version of Super Mario Bros. 2 was bought in cartridge form on eBay and afterwards dumped. It features some interesting changes done during the conversion from Doki Doki Panic to the final Super Mario Bros. 2.

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  • 2Level Differences
  • 4Graphics
    • 4.1Players

General Differences

  • The cartridge contains an MMC1 mapper chip, 128KB of PRG ROM, and 8KB of both WRAM and CHR RAM, a configuration used for three earlier FDS-to-cartridge conversions: The Legend of Zelda, Kid Icarus, and Metroid. The final game’s hardware was upgraded to an MMC3, 128KB of both PRG ROM and CHR ROM, and 8KB of WRAM; this allowed for greater variety in the graphics, animations for objects that were previously static, and the cartoon-like ending sequence. Load times between levels were also shortened, as graphics no longer had to be copied to VRAM.
  • You cannot run by holding the B button.
ProtoFinalProtoFinal
  • The height at which each character carries items was adjusted in the final game to better match the new character sprites.
  • The prototype allows you to choose a new character after dying, whereas the final game forces you to finish a level using whichever character you initially chose. This earlier behavior was actually restored in later ports of the game, starting with Super Mario All-Stars, likely as a way to reduce the game’s difficulty.
  • The 'idle’ Phanto sprite is not implemented yet. All Phantos seen in key rooms are static background objects; the enemy sprite is not actually spawned until you leave the room. (The implementation of this sprite in the final version led to a somewhat amusing oversight: re-entering a key room while still holding the key will activate the idle sprite again, causing two Phantos to chase you.)
  • The sound that plays when Birdo shoots eggs or fireballs starts immediately after they open their mouth, similarly to Doki Doki Panic. The final game waits until the egg or fireball actually appears.
  • Wart takes 4 vegetables to defeat instead of 6.

Level Differences

World 4-1

Although an additional Mushroom object has been added to the level (to the left of the first Potion), collecting one will cause the other to disappear, as Nintendo mistakenly set both as the first Mushroom (object ID 2B). This was fixed in the final game by setting the newly-added Mushroom object as the second Mushroom (object ID 2D).

World 7-1

In the third part of the level, there was an additional cloud platform to the left of the tall pillar and ladder, guarded by a grey Snifit. It was possible to leap from the Snifit’s head and pass over the top of the pillar, thus bypassing a significant portion of the area. This was somewhat fixed by removing the platform and moving the Snifit onto the short pillar to the left, though Luigi and the Princess can still take the shortcut.

Debugging Features

There are some debugging features enabled in the prototype to make testing easier:

  • You can select which world to start in by pressing A a certain amount of times on the title screen. If you don’t press A, it defaults to World 1 (obviously), but by pressing A a number of times corresponding to a certain world, you can start on any world you want.

However, there’s no limit on the number of times you can press A, leading to the ability to start on invalid worlds (much like the so-called 'Minus World’ in Super Mario Bros.). These worlds may crash the game or load another world with corrupted graphics. In addition, it may cause the graphics in the character select screen to become messed up. If one manages to complete the level, it will load the next level from whatever world was loaded. Also, pressing A while it displays the backstory does not increase the world, which limits the number of worlds you can easily access through this method.

Paper Mario The Thousand Year Door Slot Machine Trick

  • If you press Select during gameplay, you get 15 HP. The life counter becomes a glitchy mess, but it will still work. Note that if you collect a life heart in this state, the life counter will actually overflow. Interestingly, this debug feature was shown in a commercial for the game!
  • You can continue an infinite number of times. The final game limits you to two continues.


Graphics

Super Mario World Slots

Players

Eyes

Mario, Luigi, and Peach got some white eyeballs for the final, which was done by placing a separate white sprite behind the head sprites in order to get around the NES’s color limitations (though this actually causes some sprite priority conflicts in the final game due to somewhat careless programming). Note that the sprites used on the character selection screen didn’t receive these, as they would have exceeded the eight sprite per scanline limit.

Mario Slot Cars

Luigi

Small Luigi’s front foot is less round in the final.

Toad

Small Toad’s feet were seemingly removed in the final.

Peach

Peach’s hair has been altered slightly to be less in her face in the final.

Peach’s face was redone for the final. Her face was almost unrecognizable in-game.

Miscellaneous

The lamp item from Doki Doki Panic is still present. This was changed to a Potion in the final game.

In the prototype, the Mushroom Blocks of World 5 are the same as those in World 1. The final added spots to the World 5 blocks to differentiate them.

The tall, lean World 7 vegetable from Doki Doki Panic was changed to a short, squat design for the final.



The conveyor belts in World 7 still use the same graphics and smooth animation routine as Doki Doki Panic.

Music

The underground theme is a remix of the one from Super Mario Bros. with loud drum samples, which would later be remade in Super Mario Bros. 3. In the final, it was replaced with a spruced-up version of the Doki Doki Panic underground theme.

The invincibility theme uses noise-based drums (like Super Mario Bros.), rather than the drum samples of the final.


(Source: The Mushroom Kingdom)

Intro

Best

The title screen uses an old-timey sepia tone palette in the prototype, which was changed to a more Mario-appropriate red/blue palette in the final game. Additionally, the story was slightly reworded in order to cleanly split it into two separate pages; most notably, Mario hears a faint voice in the prototype, as opposed to just a voice in the final game.

Super Mario USA actually brings back the sepia border from the prototype, albeit over a black background instead of beige.

ProtoFinalSuper Mario USA


Character Select

The Character Select screen has an ellipsis between 'EXTRA LIFE’ and the amount of lives, which was removed in the final for some reason, but added back in Super Mario All-Stars. The prototype is also missing the inside edges of the curtains, though the graphics are present in the ROM. Finally, you start off with 19 lives, which is more than likely for testing purposes.

World Intro

The 'WORLD X-X’ text was positioned slightly differently in the prototype, and World 7 has no scenery shown at all.

Paper Mario 2 Slot Machine Hint

Bonus Chance

The bonus screen is a completely bland green screen similar to that in Doki Doki Panic. The final uses the prototype’s title screen palette with a black background, which itself got reused as the Super Mario USA title screen. The slots also use the original item graphics, instead of edited ones.

Ending

Paper Mario 2 Slot Machines

When you release the Subcons from the jar, a Thank You message appears on the screen in the prototype (as it did in Doki Doki Panic). This message was removed in the final.

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Paper Mario 2 Slot Machine Play

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The Subcon release scene is glitchy if you’re Luigi or Toad. If you’re Luigi, he’ll jump inside the jar and pull out the plug. If you’re Toad, he’ll jump across the screen multiple times, pull out the plug in mid-air, and then continue to fly across the screen.

Instead of a contribution score, you get prize money based on how often you died – the less you died, the more money you got. The table goes as follows:

DeathsPrize Money
0-3$10,000,000
4$1,000,000
5-9$500,000
10-12$100,000
13-18$50,000
19+$10,000
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The prize money tiles remain in the final, but go unused.

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The game ends on a simple 'THE END’ screen. The Mario scene and remixed Doki Doki Panic intro music are totally absent.

The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi’s Island (Prototypes)
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe)
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King
Mario & LuigiSuperstar Saga (+ Bowser’s Minions) • Partners in Time • Bowser’s Inside Story (+ Bowser Jr.’s Journey) • Dream Team • Paper Jam
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesBS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario’s Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi’s Mansion Arcade
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario’s Early Years (DOS) • Mario’s Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario’s Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario’s Time Machine (NES, SNES) • Mario’s Early Years: Fun With Letters • Yoshi’s Safari • Hotel Mario • Super Mario’s Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi’s Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi’s Mansion 3
Handheld GamesDr. Mario • Donkey Kong • Mario’s Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi’s Mansion (Nintendo 3DS) • Luigi’s Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario
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