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Paper Mario 2 Slot Machine
The Pianta Parlor is a casino in Rogueport in the game Paper Mario: The Thousand-Year Door. Mario can come here to play minigames for pianta tokens, which can be exchanged for items and badges. There are slot machines as well as four minigames to play, and each of the minigames use the four different curses Mario receives from the Black Chest Demons. The slot machines are initially there, but Mario must complete certain troubles to receive cards to play the other games. Beginning in Chapter 6, Don Pianta will hang out at the Parlor. To play a slot machine, Mario must deposit one pianta token. The slots will then spin. If Mario matches three of a kind, he will get more pianta tokens. Three Don Piantas give him three pianta tokens; three Stars give him fifteen pianta tokens, and three 7s gives him one hundred pianta tokens. The chance of matching three pianta tokens when rolling randomly is 15.625%; matching three Stars is 3.516%; matching three 7s is .195%. Despite these odds, a player playing randomly will still win an average of approximately 120 pianta tokens across 100 plays (meaning they will profit 20 pianta tokens as it costs 1 pianta token to play each time).(1) Games(edit)Plane Game(edit)The Plane Game The Special Card is needed to play this game. In the Plane Game, Mario must fly down from a high platform and try to get as far as possible. The farther Mario goes, the more pianta tokens he will win. There are also several spots to multiply the amount won, but there are also spots that subtract the number of pianta tokens Mario will receive. Some pianta tokens float in random spots in the air. Paper Game(edit)The player must have the Silver Card to play this game. In the Paper Game, Mario and a massive crowd of different species must race towards a finish line. Mario is not timed, but he still needs to get in first to the finish line. Large fans blow against Mario and the crowd, and if Mario is not careful the wind can push him into a pit. This causes him to ‘retire’ and forfeit any pianta tokens he might have earned, but if he turns paper-thin, the air will just pass by. However, moving in Paper Mode makes him run slower. Luigi, Koopie Koo, and Wonky have a cameo appearance in the race. If the player comes in first place, they will get 20 tokens (earning ten tokens as it costs ten tokens to play). Tube Game(edit)The Tube Game The player must have the Gold Card to play this game. In the Tube Game, Mario is in tube form and has to move as fast as possible around barriers and obstacles on a track with no rails to get to the finish. Turning is a problem and since there are no rails, it is easy to fall off and lose precious time. Pianta tokens are scattered through this stage. A technical bonus is given if Mario does not fall off the stage. Boat Game(edit)The player needs a Platinum Card to play this game. In the Boat Game, Mario is in boat mode and he must sail between floating barrels and whirlpools to make it to the finish. There are also pianta tokens scattered through the stage. He is timed and this game can be considered difficult. A technical bonus is given if Mario does not hit any whirlpools. Shop(edit)Mario can use pianta tokens converted from the Don Pianta machines or from winning the minigames to trade for prizes. Getting membership cards unlocks new prizes.
Names in other languages(edit)
Trivia(edit)
References(edit)
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For Paper Mario: The Thousand-Year Door on the GameCube, a GameFAQs message board topic titled 'The Pianta Slots Trick’.
In this video, we look at Paper Mario: TTYD Pianta Parlor slots and how to DOMINATE them! Discord server: Where I am often. Head right to see a Slot Machine. Depending on what you roll, either Coins or Shy Guys will pop out of the Slot Machine. Fiddle with the Slot Machine if you want, then continue right. Beat the party of three Spy Guys and a Medi Guy, then enter the area with the moving blocks to your right.
Please report any issues on Discord.
This page details one or more prototype versions of Super Mario Bros. 2 (NES).
Download Super Mario Bros. 2 (Prototype) File:Super Mario Bros. 2 (USA) (Prototype).nes (128 KB) (info) |
A prototype of the international version of Super Mario Bros. 2 was bought in cartridge form on eBay and afterwards dumped. It features some interesting changes done during the conversion from Doki Doki Panic to the final Super Mario Bros. 2.
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- 2Level Differences
- 4Graphics
- 4.1Players
General Differences
- The cartridge contains an MMC1 mapper chip, 128KB of PRG ROM, and 8KB of both WRAM and CHR RAM, a configuration used for three earlier FDS-to-cartridge conversions: The Legend of Zelda, Kid Icarus, and Metroid. The final game’s hardware was upgraded to an MMC3, 128KB of both PRG ROM and CHR ROM, and 8KB of WRAM; this allowed for greater variety in the graphics, animations for objects that were previously static, and the cartoon-like ending sequence. Load times between levels were also shortened, as graphics no longer had to be copied to VRAM.
- You cannot run by holding the B button.
Proto | Final | Proto | Final |
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- The height at which each character carries items was adjusted in the final game to better match the new character sprites.
- The prototype allows you to choose a new character after dying, whereas the final game forces you to finish a level using whichever character you initially chose. This earlier behavior was actually restored in later ports of the game, starting with Super Mario All-Stars, likely as a way to reduce the game’s difficulty.
- The 'idle’ Phanto sprite is not implemented yet. All Phantos seen in key rooms are static background objects; the enemy sprite is not actually spawned until you leave the room. (The implementation of this sprite in the final version led to a somewhat amusing oversight: re-entering a key room while still holding the key will activate the idle sprite again, causing two Phantos to chase you.)
- The sound that plays when Birdo shoots eggs or fireballs starts immediately after they open their mouth, similarly to Doki Doki Panic. The final game waits until the egg or fireball actually appears.
- Wart takes 4 vegetables to defeat instead of 6.
Level Differences
World 4-1
Although an additional Mushroom object has been added to the level (to the left of the first Potion), collecting one will cause the other to disappear, as Nintendo mistakenly set both as the first Mushroom (object ID 2B). This was fixed in the final game by setting the newly-added Mushroom object as the second Mushroom (object ID 2D).
World 7-1
In the third part of the level, there was an additional cloud platform to the left of the tall pillar and ladder, guarded by a grey Snifit. It was possible to leap from the Snifit’s head and pass over the top of the pillar, thus bypassing a significant portion of the area. This was somewhat fixed by removing the platform and moving the Snifit onto the short pillar to the left, though Luigi and the Princess can still take the shortcut.
Debugging Features
There are some debugging features enabled in the prototype to make testing easier:
- You can select which world to start in by pressing A a certain amount of times on the title screen. If you don’t press A, it defaults to World 1 (obviously), but by pressing A a number of times corresponding to a certain world, you can start on any world you want.
However, there’s no limit on the number of times you can press A, leading to the ability to start on invalid worlds (much like the so-called 'Minus World’ in Super Mario Bros.). These worlds may crash the game or load another world with corrupted graphics. In addition, it may cause the graphics in the character select screen to become messed up. If one manages to complete the level, it will load the next level from whatever world was loaded. Also, pressing A while it displays the backstory does not increase the world, which limits the number of worlds you can easily access through this method.
Paper Mario The Thousand Year Door Slot Machine Trick
- If you press Select during gameplay, you get 15 HP. The life counter becomes a glitchy mess, but it will still work. Note that if you collect a life heart in this state, the life counter will actually overflow. Interestingly, this debug feature was shown in a commercial for the game!
- You can continue an infinite number of times. The final game limits you to two continues.
Graphics
Super Mario World Slots
Players
Eyes
Mario, Luigi, and Peach got some white eyeballs for the final, which was done by placing a separate white sprite behind the head sprites in order to get around the NES’s color limitations (though this actually causes some sprite priority conflicts in the final game due to somewhat careless programming). Note that the sprites used on the character selection screen didn’t receive these, as they would have exceeded the eight sprite per scanline limit.
Mario Slot Cars
Luigi
Small Luigi’s front foot is less round in the final.
Toad
Small Toad’s feet were seemingly removed in the final.
Peach
Peach’s hair has been altered slightly to be less in her face in the final.
Peach’s face was redone for the final. Her face was almost unrecognizable in-game.
Miscellaneous
The lamp item from Doki Doki Panic is still present. This was changed to a Potion in the final game.
In the prototype, the Mushroom Blocks of World 5 are the same as those in World 1. The final added spots to the World 5 blocks to differentiate them.
The tall, lean World 7 vegetable from Doki Doki Panic was changed to a short, squat design for the final.
The conveyor belts in World 7 still use the same graphics and smooth animation routine as Doki Doki Panic.
Music
The underground theme is a remix of the one from Super Mario Bros. with loud drum samples, which would later be remade in Super Mario Bros. 3. In the final, it was replaced with a spruced-up version of the Doki Doki Panic underground theme.
The invincibility theme uses noise-based drums (like Super Mario Bros.), rather than the drum samples of the final.
Intro
The title screen uses an old-timey sepia tone palette in the prototype, which was changed to a more Mario-appropriate red/blue palette in the final game. Additionally, the story was slightly reworded in order to cleanly split it into two separate pages; most notably, Mario hears a faint voice in the prototype, as opposed to just a voice in the final game.
Super Mario USA actually brings back the sepia border from the prototype, albeit over a black background instead of beige.
Proto | Final | Super Mario USA |
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Character Select
The Character Select screen has an ellipsis between 'EXTRA LIFE’ and the amount of lives, which was removed in the final for some reason, but added back in Super Mario All-Stars. The prototype is also missing the inside edges of the curtains, though the graphics are present in the ROM. Finally, you start off with 19 lives, which is more than likely for testing purposes.
World Intro
The 'WORLD X-X’ text was positioned slightly differently in the prototype, and World 7 has no scenery shown at all.
Paper Mario 2 Slot Machine Hint
Bonus Chance
The bonus screen is a completely bland green screen similar to that in Doki Doki Panic. The final uses the prototype’s title screen palette with a black background, which itself got reused as the Super Mario USA title screen. The slots also use the original item graphics, instead of edited ones.
Ending
Paper Mario 2 Slot Machines
When you release the Subcons from the jar, a Thank You message appears on the screen in the prototype (as it did in Doki Doki Panic). This message was removed in the final.
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Paper Mario 2 Slot Machine Play
The Subcon release scene is glitchy if you’re Luigi or Toad. If you’re Luigi, he’ll jump inside the jar and pull out the plug. If you’re Toad, he’ll jump across the screen multiple times, pull out the plug in mid-air, and then continue to fly across the screen.
Instead of a contribution score, you get prize money based on how often you died – the less you died, the more money you got. The table goes as follows:
Deaths | Prize Money |
---|---|
0-3 | $10,000,000 |
4 | $1,000,000 |
5-9 | $500,000 |
10-12 | $100,000 |
13-18 | $50,000 |
19+ | $10,000 |
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The prize money tiles remain in the final, but go unused.
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The game ends on a simple 'THE END’ screen. The Mario scene and remixed Doki Doki Panic intro music are totally absent.
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi’s Island (Prototypes) |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe) |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Mario & Luigi | Superstar Saga (+ Bowser’s Minions) • Partners in Time • Bowser’s Inside Story (+ Bowser Jr.’s Journey) • Dream Team • Paper Jam |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario’s Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi’s Mansion Arcade |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario’s Early Years (DOS) • Mario’s Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario’s Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario’s Time Machine (NES, SNES) • Mario’s Early Years: Fun With Letters • Yoshi’s Safari • Hotel Mario • Super Mario’s Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi’s Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi’s Mansion 3 |
Handheld Games | Dr. Mario • Donkey Kong • Mario’s Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi’s Mansion (Nintendo 3DS) • Luigi’s Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |